Victoria II: Heart of Darkness GAME PATCH v. Download. Victoria II: Heart of Darkness GAME PATCH v. ![]() Downloadversion: 3. Gameplay Changes - -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- - Forming alliance between 2 GPs is no longer possible when there is active crisis. Added liberate LIB decision - There are now news articles for certain national decisions - Nationalist movement events no longer fire when provinces are occupied. Fixed bug with land units being affected by naval supply throughput penalty by having insufficient naval bases - Naval distance tracking for colonial ranges is now fully working with buildable canals. Fixed exploit where it was possible to manually set trade to certain goods to buy 0, and the naval cap was ignored - Extra attrition for navies when less then 2. Naval supplies status now affects the repairing speed. Patche i łatki do gier do pobrania za darmo. Patche i łatki do gier, oficjalnie publikowane przez producentów gier. Poprawiają błędy i wprowadzają usprawnienia. Fixed bug where releasing a puppet and playing as it, the transferred units couldn't move. It's no longer possible to build forts/bases/rails in our provinces that are under enemy control. Fixed bug where a small armies of size less then 2. Fixed issue when raising tension in a region split between states where both sides had crisis cores on each other - Fixed problem in factories economy, where factories were never paying $ to pops even though they were doing a profit and got tons of money saved. Fixed an issue with union tags being releasable as dominions (now requires most of the cores as well as other safeguards) - Fixed issue where a country could get added to the same crisis backer list twice - Added 2. Fixed bug where naval base duplicates was not removed when states was merged by converting a colony into the full state. Fixed bug where westernizing without being in So. I gave best techs from all GPs. Fixed issue where dominions were not always added to sphere - No longer gets neighbour bonuses to influence for two bordering states that are both colonial - Successfully enforcing take from sphere wargoal will now set the target to zero influence and Hostile opinion towards the defeated GP. Winning Hegemony war will now set all minors of that culture group to zero influence and Hostile opinion towards the defeated GP. Winning Hegemony war will now increase influence with all unsphered minors in your culture group. Fixed issue where several losers did not get kicked once two countries that were both far ahead of them were competing in colonies - Investing in guard posts now cost +1. Added shortcut for colonial investment - Improvements to Jan Mayen - International debt reform now gives proper civ progress and retains tax efficiency bonuses from previous level - Fixed possible negative tension in colonial flashpoints - Delay before navies take a hit from low supplies increased to 3. Lowered damage per day from being out of supply for navies a bit - Fixed a bug where war leaders could make separate peace with non warleaders in crisis wars - -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- - Interface Improvements - -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- - Improved alerts for colonization - Clicking colonization alert now scrolls through target colonies - Added missing tooltip explanation of what's the battle plan buttons are for - Goods icons in production view that are disabled because of 0 output are now clickable so it's possible to show the "goods flow" window that is so useful in this screen. ![]() Victoria II spans the globe from 1836 to the start of 1936 with over 200 playable nations. Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a.![]() Fixed bug where naval transports capacity (and other stats) didn't refresh after naval combat where some ships was sunk. Fixed unit sorting priority that was messed for battleships and dreadnoughts. Fixed new GP news text - Added some colors in colonial map mode. The 2nd color stripes shows the provinces within the colonial range. ![]() Added colonization distance to tooltip in colonial mapmode (displayed for any province). Extra explanation in attrition tooltip - Fixed no unread newspapers tooltip - NF icons on the map, in the NF map mode are no longer rendered under the objects, but completely in front. Fixed missing tooltip info in unit view about units strength - Fixed precision loss noticed in social spendings where sometimes it was saying that we can't afford to pay more then certain fraction. Fix was general to all distribution sliders. Tooltip for cost to make state now always show colonial power requirements - Fixed list of newspapers window that was overlapping the screen after clicking any tab. Units scheduled for mobilizations are now showing paths to the nearest rally points (in recruitment map mode). Victoria 2 Heart of Darkness | A House United | Episode 1 [beta patch 3.04] - Duration: 18:47. The Grand Strategy Nerd - Twenty Italians 327 views. Ganool.PH is the Official Ganool. Watch Full HD New Movies Online, Stream or Download TV Series Free. Compatible with iPhone and latest Android mobile devices. Hello, Uploading.com will be performing a service upgrade on Wednesday, September 5th, for about 45 minutes. We are conducting this upgrade to perform…. Victoria II: Heart of Darkness GAME PATCH v.3.02 - Download. version: 3.02 - Gameplay Changes----- Forming alliance between 2 GPs is no longer possible when there is. This feature is not available right now. Please try again later. Victoria II: Heart of Darkness GAME PATCH v.3.03 - Download. version v. 3.03. CHANGES: - Fixed an AI crash when building forts. - Added Oregon as part of Manifest Destiny. - Increased some of the pop promotion limits. Be the first to know. Get personalized event announcements, updates, and reviews every week with the AXS.com event guide email. Victoria II: Heart of Darkness patch v.3.02. wersja: 3.02. Patch o numerze 3.02 do gry Victoria II: A Heart of Darkness. Poniżej anglojęzyczny opis aktualizacji: - Gameplay Changes. Added info in tooltips explaining that can't colonize because of liferating. Now it lists the techs and inventions the life rating can be researched. Fixed ill formatted battleship names for US - Fixed tiling issue on map where you would sometimes find black lines flickering - Message type that says about some country being taken from our So. I is now default as popup=yes. Fixed corrupted railroad drawn between provinces on the edge of the world - Fixed mismatch in siege efficiency numbers written in the unit view and it's tooltip. ![]() Fixed bad leader looooong names printing in the unit view. The sphere alert icon now may turn red when some So. Is have problems with rebels (if they break the country we may loose the So. I). - Tweaked the naval ships sprites drawing weighted priority, so it's more possible to draw battleships and dreadnoughts in the unit stack. Colonization icons on the map are now showing up to 4 colonizing countries. NF to increase crisis tension in the outliner, now shows extra tension details in the tooltip. Plus many small typo and text fixes - -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- - Database Changes - -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- - US now starts with cores on Oregon, Idaho and Washington to discourage british colonization - Corrected factor on clinical_thermometers_and_binaural_stethoscopes - Improved transport network reform now grants railway tech and improves RGO eff - Fixed bug where unciv reforms couldn't build rails/forts because of the political party rules. Newspaper - Should no longer print about war declared when such war is over. Congo provinces added to generic rubber event - France can no longer take End The Merina Monarchy decision while either they or Madagascar ar at war. Fixed issue with fascists supporting all reforms even when not in power - Gave Portugal some extra starting colonial points - Added missing localizations for some battleplan tools descriptions. Less potato blight - USA and MOR now have good (+7. USA and SIA now have positive relations with eachother - Broke BUR- SIA relations so that they hate eachothe - Added at least 1 CAV brigade to all of the Princely States' armies - Corrected starting placement of FRA's West Indies and India squadrons - Removed CLM core from Marabitanas - Switched the 2. LRs from Kariba/Kitwe provinces to Quibala/Huambo provinces - Added GRE cores to Cyprus region - Removed CAM core from Chanthaburi - Removed NET core from Sekondi - Removed PLC claims from most territories lost prior to the 3 Partitions (Estonia, Bryansk, Luhansk, Cherson regions; Chernigov and Poltava provinces) - Gave POR a few more level 1 ports in 1. USA now has a level 1 naval base in Boston and Washington in 1. Added COL core to Beatton River - Added COL cores to uncolonized portions of the Oregon Country - Macaronesian provinces are no longer colonial in 1. Oporta and Beja to level 2 in 1. Guatemala has Mayan as an accepted culture - Nicaragua had capital for 1. Leon to Managua - Paraguay now has Guarani as an accepted culture - Added ZUL/AFG/ABU/YEM reform changes - Fixed issue where Uruguay is a democracy with no voting rights in 1. Gave Pocatello and Boise to USA in 1. MEX from Idaho and to give USA access to Oregon * - Cherokee national value and literacy now correspond to those of USA, and the reforms are similar. CHE is also protestant religion in 1. They also start civved so their reforms work as given from start. Seeded Russia (3. Denmark/Mexico/Netherlands/Portugal/Romania (2. Serbia (1. 00) with some capitalists in 1. Rebalanced Cherokee population in 1. Talequah province. The "Annex Hawaii" decision can only be done once - Added decisions for LIB (Liberia) to become independent and to enact a constitution and get their 1. Enacting Webster- Ashburton Treaty now removes CAN cores from Caribou and Bangor - Added comet sighted option - Increased swinemunde liferating - Infantry ammunition demand increased - Removed US cores from Oregon - Tweaked pop promotion factors - Added some newspaper articles - -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- - Performace and Stability - -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- - Fixed CTD caused by an AI upgrading and destroying factories in the same state - Added file versioning into naval distances cache file, so people don't have to delete manually when we do some changes in game. Migration tracker wasn't really freeing memory once per month for all buffers, now it does. Memory usage should no longer grow so much after several hours of playing game. Fixed potential crash during rebel type selection in startup. Fixed multiplayer out of sync caused by disbanding undermanned soldiers. Fixed an infinite freeze after game resign. Fixed an issue where some savegames could become corrupted when writing. AI Improvements - -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- - - Fixed a bug where extremely disproportional army sizes would cause a huge negative modifiers to alliance chance. AI allies more reliable in long wars.
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